Library Olympics Multiple Days

 Library Olympics

3 day project

Day 1: Minute to Win It Games

Planning 

  • Decide on activities for the Library Olympics, based on the interests and skill levels of 6th grade students.

  • Plan each activity for the Olympics

Promotions: 

  • Advertise the Library Olympics throughout the school, using posters, announcements, and social media. Encourage teachers to sign their classes up. 

Preparations

  • Gather materials needed for each activity, including books, cups, book carts, paperclips, chopsticks, 

  •  Set up the library with stations for each activity.

  • Send out emails asking staff members to volunteer

Procedures: 

  • On the day of the event, divide students into teams and explain the rules and procedures for each activity. Start with an opening ceremony or parade of teams.

  • Day 1: Minute to Win It (5 rounds)

  • Round 1: Students have 1 minute to stack as many cups as they can. The group that stacks the most cups within the minute wins. 

  • Round 2: Students have 1 minute to balance a book on their head. The group with the most players with a book on their head after one minute wins.  Tie Breaker: Stack 3-5 books on their head.  The group with the most books still on their head wins.  

  • Round 3: Page Turner: The objective of this game is to flip through as many pages as possible in a book within one minute. Each player will have a book and must use their thumb to flip through the pages quickly. The group with the player who flips through the most pages at the end of the minute wins.

  • Round 4:Pick up as many paperclips as possible using a chopstick or similar item. Each player will have a bowl filled with paperclips and must use the chopstick to pick them up and place them into another bowl. The group with the player with the most paperclips transferred at the end of the minute wins.

  • Round 5: Set up a row of standing books and knock them down like dominoes within one minute. Each player will have a stack of books and must carefully set them up in a row, then knock them down with a small push. The group with the player who successfully knocks down the most books within the minute wins.

Payoff

  • At the end of the event, award prizes or medals to the winning team. Celebrate the success of the Library Olympics and the engagement of students in the library.

  • Prizes are optional




(Could do prizes or just for fun)








Day 2: Trivia

Planning 

  • Plan each activity for the Olympics

Promotions: 

  • Advertise the Library Olympics throughout the school, using posters, announcements, and social media. Encourage teachers to sign their classes up. 

Preparations

  • Gather materials needed: A list of trivia questions/answers, scoreboard (white board/poster), optional: computer/projector to display the questions

Procedures: 

  • On the day of the event, divide students into teams and explain the rules and procedures for each activity. 

  • Olympic Trivia Game:Host an Olympic Trivia Game with questions (see sample questions on the next page)

  • Introduction: Start by introducing the trivia game and explaining the rules. Divide the class into teams and explain how the points will be awarded for correct answers. Explain that questions will be based on books, authors, and library related topics. 

  • Trivia Questions: Start asking the trivia questions one by one, giving each team a chance to answer before revealing the correct answer. Keep track of points on the whiteboard or poster.  (see questions on next page)

  • Team with the most points wins. 

Payoff

  • At the end of the event, award prizes or medals to the winning team. Celebrate the success of the Library Olympics and the engagement of students in the library.

  • Prizes are optional
















Sample list of trivia questions: 


  1. In “Green Eggs and Ham” by Dr. Seuss, what does the character Sam-I-Am want the other character to try?

Answer: Green eggs and ham

  1. Who is the author of the Harry Potter series?

Answer: J.K. Rowling

  1. What is the name of the pig in Charlotte in E.B. White’s “Charlotte’s Web?” 

Answer: Wilbur

  1. In the book, “The Lion, The Witch, and The Wardrobe” by C.S. Lewis, what is the name of the magical land the children discover?

Answer: Narnia

  1. Who wrote the book, “The Cat in the Hat?”

Answer: Dr. Seuss

  1. In the book, “James and the Giant Peach” by Roald Dahl, what kind of insects help James on his journey? Teams will get one point for each insect they get correct

Answer: A spider, a grasshopper, a ladybug, a centipede, and a worm

  1. Who is the author of the “Captain Underpants” series?

Answer: Dav Pilkey

  1. What is the name of the magical school in J.K. Rowlings, “Harry Potter” series? 

Answer: Hogwarts

  1. Who wrote the book, “Charlie and the Chocolate Factory?”

Answer: Roald Dahl

  1. In the "Percy Jackson and the Olympians” series, who is Percy’s father?

Answer: Poseidon

  1. In J.K. Rowling’s “Harry Potter” series, what is the name of the the three headed dog that guards the entrance to the Sorcerer’s Stone?

Answer: Fluffy









Day 3: Scavenger Hunt

Planning 

  • Plan each activity for the Olympics

Promotions: 

  • Advertise the Library Olympics throughout the school, using posters, announcements, and social media. Encourage teachers to sign their classes up. 

Preparations

  • Gather materials needed: Scavenger Hunt paper for teams to record their items, timer, list of items/clues, pencils


Procedures: 

  • On the day of the event, divide students into teams and explain the rules and procedures for each activity. 

  • Introduction: Start by explaining the rules of the scavenger hunt. Dive the class into teams of three of four and provide each team with a list of scavenger hunt items or clues. Explain that each item or clue can be found somewhere in the library, and teams will need to work together to locate them all.  (see sample list of items and clues below)

  • Scavenger Hunt: Start the time and let the teams begin the scavenger hunt. You can set a certain amount of time for the game. As the teams find each item or clue, they will record it on their paper. 

  • Once the time is up, gather teams together and go over the scavenger hunt items or clues. Have each team share where they found each item or clue and how they worked together to locate them. 

Payoff

  • At the end of the event, award prizes or medals to the winning team. Celebrate the success of the Library Olympics and the engagement of students in the library.

  • Prizes are optional






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